A b I Reset
During inital power-up, the delayed charging of capacitor C25 causes a preset of flip-flop D4 and a clear of counter D5. This results in holding RESET input to the MPU low. When the charge of C25 reaches about 1.5 VDC, preset and clear inputs are removed. Counter D5 counts to 128 at 3 KHz rate and RESET is removed (goes high) from the input of the MPU. This allows the logic power input to the PCB to stabilize before allowing the MPU to begin its initialization routine.
If the MPU program is operating properly, the MPU address decoding circuitry will output the WDCLR (Watchdog clear) signal at predetermined intervals. This serves to clear counter D5 before it counts up to the state that will create the RESET condition. If the MPU program strays from its intended sequence and does not output the WDCLR signal, counter D5 will count up to the RESET state and cause the MPU to return to its initialization routine.
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its of crystal Y1 and associated in-d B4. Counters C4 and B4 count the 1 the frequencies necessary for the
THE MPU IN THIS GAME OPERATES AT A FREQUENCY OF 1.5 MHZ. THEREFORE THE MPU CHIP MUST BE 6502A. THE 6502'S MAXIMUM FREQUENCY IS 1 MHZ AND IS NOT COMPATIBLE WITH THIS GAME.
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