1 Attract Mode

The attract mode begins when power is applied to the game, after a play or high score initial mode, or after self-test. This mode is continuous and is only interrupted when a coin is inserted and accepted or when in self-test. In this mode, the TV monitor displays two possible pictures. Both pictures have three score values across the top of the screen and a message that states the number of coins for a game. The middle score represents the high score to date. The left score is for player 1....

Self Test Procedure

This game will test itself and provide data to demonstrate that the game's circuitry and controls are operating properly. The data is provided on the TV monitor and the game speaker no additional equipment is necessary. Part of the self-test procedure includes a display of the operator-selectable game options. Therefore, we suggest you run the self-test procedure anytime you need to change the game's options. To run the self-test, follow the instructions outlined in Figure 7 1. Set self-test...