Kit Warranty

Seller warrants that its electronic parts supplied in this kit are free from defects in material and workmanship under normal use and service for a period of ninety (90) days from date of shipment. None of the Seller's other products or parts thereof are warranted.

If the electronic parts supplied in this kit fail to conform to this warranty, Seller's sole liability shall be, at its option, to repair, replace, or credit Buyer's account for such electronic parts which are returned to Seller during said warranty period, provided:

(a) Seller is promptly notified in writing upon discovery by Buyer that said products are defective;

(b) Such products are returned prepaid to Seller's plant; and

(c) Seller's examination of said products discloses to Seller's satisfaction that such alleged defects existed and were not caused by accident, misuse, neglect, alteration, improper repair, installation, or improper testing.

In no event shall Seller be liable for loss of profits, loss of use, incidental or consequential damages.

Except for any express warranty set forth in a written contract between Seller and Buyer which contract supersedes the terms herein, this warranty is expressed in lieu of all other warranties expressed or implied, including the implied warranties of merchantability andfitness for a particular purpose, and of all other obligations or liabilities on the Seller's part, and it neither assumes nor authorizes any other person to assumefor the Seller any other liabilities in connection with the sale of products by Seller.

The use of any non-Atari parts may void your warranty, according to the terms of the warranty. The use of any non-Atari parts may also adversely affect the safety of your game and cause injury to you and others. Be very cautious in using non-Atari-supplied components with our games, in order to ensure your safety.

Atari distributors are independent, being privately owned and operated. In their judgment they may sell parts or accessories other than Atari parts or accessories. Atari cannot be responsible for the quality, suitability or safety of any non-Atari part or any modification including labor which is performed by such distributor.

ATARI

GAMES

ATARI GAMES INC.

1272 BORREGAS AVENUE RO. BOX 3618 SUNNYVALE, CA 94088 (408) 747-2700 • TELEX 17-2959

Tape This Edge

First Fold

No postage necessary if mailed in the United States

BUSINESS REPLY MAIL

FIRST CLASS PERMIT NO. 173 MILPITAS, CA

POSTAGE WILL BE PAID BE ADDRESSEE Atari Inc.

Attn: Field Service/Coin-Op Division 737 Sycamore Drive P.O. Box 906

Milpitas, California 95035

Second Fold

Select-a-Difficulty Mode

The Select-a-Difficulty Mode begins when the correct credit(s) is entered and a fire trigger is pulled. You will hear the voice of LUKE SKYWALKER saying, MAY TOE FORCE BE WITH YOU*, and you'll have eight seconds to select one of the three starting difficulties or the instructions. A difficulty is selected by first maneuvering the flight control until the cursor on the screen is positioned on the desired picture and then by pulling the Laser Fire Trigger.

The difficulties are labeled easy, medium, and hard on the display. The easy difficulty awards no bonus for completion of the starting level as indicated by NO BONUS. The Medium Difficulty awards 100,000 points, and the Hard Difficulty awards 250,000 points. Failure to select a level within the countdown time automatically starts the Play Mode at the Easy level (wave one).

If the Rebel Manual Instructions are selected, the game automatically goes into the Easy Play Mode.

Play Mode

TOE EMPIRE STRIKES BACK game play is enhanced by actual character voices communicating with the player.

Voices:

HAN:

VADER:

VADER:

LUKE:

EMPEROR: VADER: LUKE: LUKE:

RIEEKAN:

VADER: VADER: DERLIN: EMPEIROR:

RIEEKAN: VADER:

LUKE: TRENCH:

That armor's too strong for blasters. Between ourselves, I think MASTER LUKE

is in considerable danger. DROID* of seme kind. TOE FORCE* is with you. General, prepare your troops for a surface attack. Go for the legs, it might be our only chance of stopping them. He could destroy us. He will join us or die. MAY THE FORCE BE WITH YOU. There's a meteorite that hit the ground near here. We've picked up something outside the base.

That's it, the Rebels are there. Set your course for the HOTO SYSTEM. Shield doors must be closed. The son of SKYWALKER must not became a JEDI.

Start the evacuation. That is the system, and I'm sure SKYWALKER is with them.

Use your harpoons and tow cables. We have spotted IMPERIAL WALKERS.

Attract Mode

The Attract Mode begins when power is applied to the game; or when the Play, High-Score, or Self-Test Modes end. The Attract Mode ends either when a credit is entered and the game goes into Select-a-Difficulty, or when the self-test switch is turned on.

The first screen displayed in the Attract Mode is the Banner Screen. THE EMPIRE STRIKES BACK logo appears with a background of moving stars and then flies away to infinity. As it vanishes, the introductory story line moves into position frcm the bottom of the screen. The text pauses for about 20 seconds and then, one line at a time, quickly recedes into the distance.

Banner Screen Text:

IT IS A DARK TIME FOR THE REBELS. THE EMPIRE HAS LAUNCHED THOUSANDS OF PRCBOTS IN SEARCH OF THE REBEL HIDEOUT. THE EMPIRE FEARS THE STRENGTH OF THE FORCE WITHIN ONE REBEL. ...LUKE SKYWALKER...

Hie next screen in the Attract Mode is the Flight Instruction Screen. The text appears one line at a time, pauses for about 20 seconds, then fades away.

Flight Instruction Screen:

1. YOU BEGIN WITH ENOUGH FORCE TO PROTECT YOU FOR x* COLLISIONS.

2. FORCE STRENGTH IS LOST WHEN YOU COLLIDE WITH ENEMY SHOTS, WALKERS, AND ASTEROIDS.

3. AIM YOUR LASERS WITH CURSOR TO EXPLODE PRCBOTS, WALKERS, TIE FIGHTERS

AND SHOTS.

4. AVOID COLLISION WITH ASTEROIDS BY FLYING AROUND THEM. ♦Replace x with 2, 3, 4, or 5 — depending on opticm switch settings.

The top part of the banner screen should display the scoring chart and the wave number. The messages INSEKT COIN(S) and X COINS PER PLAY should alternately flash if no credit is in the game. If the game has credits, then the message X CREDITS and PULL FIRE TRIGGER TO START will be displayed. These messages appear on all screens.

The third screen in the Attract Mode is the Scoring Screen. It lists targets in the game and their point values. Hiis screen scrolls up from the bottcm of the screen, then fades away.

0. INSTALL TOE EMPIRE STRIKES BACK LABELS

Do not remove or mark any of the existing labels on the game cabinet.

Perform the following procedure to apply THE EMPIRE STRIKES BACK conversion kit labels on the game cabinet.

1. Remove the protective backing from the labels included in the kit.

2. Apply the labels to the back of the game cabinet directly above the rear access panel.

P. CORRECT THE SHf-TBST LABEL

Note that the STAR WARS self-test is nearly identical to THE EMPIRE STRIKES

BACK self-test. Correct your self-test label to reflect the differences, which are listed below:

1. Refer to Table 4 in these instructions to change the switch settings for play options.

2. In the game option display, the "BONUS SHIELD" message is replaced by "JEDI letter mode." Also, the option switch settings are displayed below the "MUSIC IN ATTRACT" message.

3. In the accounting and game times display you can keep track of add-a-coin games.

4. A sound test screen has been added to the self-test. Moving the control up or down will select the sound number you choose. Firing any button will turn on that sound. Hie sound will automatically repeat every four seconds.

Q. FLIGBT LXJ/1WX CHECK

1. Make sure all the buttons are working on the Flight Control. The thumb buttons are used to fire bolos, and trigger buttons fire regular shots.

2. Make sure both potentiometers are in good working order.

NOTE-

You can use the switch test in the self-test mode to check the above two items.

3. Be sure the control handles are tight and the control does not bind when moving it right to left and up to down.

2. Replace them with 220 uF, 35 V, low equivalent-series resistance capacitors (part no. 123009-227).

L. APPLY THE FLIGHP-OOOTROL DBCAL

Perform the following procedure to apply the decal to the flight-control cover. (Refer to Figure 5-2 of the STAR WARS manual.) This new decal is designed to be applied directly over the original decal. The flight-control cover does not need to be removed for this procedure.

1. Clean the surface of the original decal.

2. Remove the backing from the flight-control decal provided in the conversion kit.

Be sure to orient the decal properly to avoid applying it upside down.

3. Align the holes in the flight-control decal with the top screws of the flight-control cover. Align the edges of the decal with the edges of the flight-control cover.

4. With the palm of your hand, press the flight-control decal onto the flight-control cover, smoothing it around the bends toward the underside of the cover. Once the new decal touches any surface, do not try to lift or move the decal or you will destroy it. Hie adhesive is very strong.

5. Use an X-ACTO™ knife to trim the edges of the decal.

M. APPLY THE GAME ATTRACTION-PANEL DECAL

UPRIOrr GAME

Perform the following procedure to apply the attract ion-panel decal to the upright game cabinet.

1. Using a 1/8-inch Allen wrench, remove the screws that secure the attraction shield to the cabinet.

2. Using a screwdriver, remove the screws that secure the metal bracket to the attract ion shield. Set aside for later use.

3. Remove the staples that secure the decal ends to the wood attraction shield.

4. Peel back the STAR WARS decal frcm the wood attraction shield.

Table 6 Display Modification Checklist

Location of Modification Description of Parts_

Deflection PCB 1. Type-1N4002 diode (Atari part no. 31-

1N4002) added to CR2.

2. Type-1N4002 diode (Atari part no. 31-1N4002) added to CR11.

3. 1Vpe-lN4002 diode (Atari part no. 31-1N4002) added to Q6.

4. Type-1N4002 diode (Atari part no. 31-1N4002) added to Q7.

5. Type-1N4002 diode (Atari part no. 31-1N4002) added to Q16.

6. Type-1N4002 diode (Atari part no. 31-1N4002) added to Q17.

7. Two type-lN754A zener diodes (Atari part no. 131002-001) added near Rl.

8. Two type-lN756A zener diodes (Atari part no. 32-1N756A) added near R24.

9. R12 changed to 12 fi, ±5%, 1/4 W resistor (Atari part no. 110000-120).

10. R35 changed to 12 Q, ±5%, 1/4 W resistor (Atari part no. 110000-120).

High-Voltage PCB 1.

C3 changed to a 220 uF, 35 V, low equivalent-series resistance capacitor (Atari part no. 123009-227).

C4 changed to a 220 uF, 35 V, low equivalent-series resistance capacitor (Atari part no. 123009-227).

Deflection PCB Modifications

Perform the following modifications on the display Deflection PCB.

I. PERFORM A SELF-TEST

Perform the following procedure to ensure that the PCBs were modified correctly. Also refer to part Q. FLIGHT CONTROL CHECK in this manual.

1. Plug in the game power cord.

2. Set the power on/off switch to the ON position.

3. Open the upper coin door and set the self-test switch to the ON position (up).

4. Perform the self-test procedure given in Chapter 2 of the STAR WARS manual. When you have the Game Options Display on the screen, reset all the statistics, the high scores, and the options. Then test the N3VRAM following the procedure in the STAR WARS manual.

5. If the game is not working properly, proceed to part J. TROUBLESHOOTING GUIDE in this Conversion Manual.

J. TROnBTiRBHQOTING GUIDE

Use the information given in Table 5 as an aid in troubleshooting THE EMPIRE STRIKES BACK.

NOTE

Once reset, the game options displayed in self-test will correspond to the switches set on the Main PCB. Refer to the recommended option-switch settings given earlier in this Conversion Manual.

Table 5 Troubleshooting Guide

Symptom

Corrective Procedure(s)

No Video Displayed

1. Check the Power On/Off Switch and the power plug.

2. Check that all ICs cm the Main and Analog Vector-Generator PCBs were properly installed in the correct location and oriented correctly.

3. Check that the Main PCB trace cuts for this conversion are truly open.

4. Check that no solder bridges or splashes occurred during the conversion.

8. Locate the IC labeled "136031-012" in the conversion kit. IC in the socket at location 1H of the Sound PCB.

9. Locate the IC labeled "136031-013" in the conversion kit. IC in the socket at location 1J/K of the Sound PCB.

F. ASSBBLE THE GftME PCB 8BT

Perform the following procedure to assemble TOE EMPIRE STRIKES BACK game PCBs. (Refer to Figure 5-9 of your STAR WARS manual.)

1. Using a Phillips screwdriver and two pan-head screws, secure the Main PCB to the RFI Shield PCB spacer blocks.

2. Plug the Interconnect PCB onto the edge connectors between the notches of the two assembled PCBs.

3. Place the Sound PCB, with the component side up, on top of the Main

PCB. Be sure to align the edge connectors at the notched ends of these PCBs.

4. Now push the Sound PCB into the Interconnect PQB.

5. Using a Phillips screwdriver and two pan-head screws, secure the Sound PCB to the standoffs on the Main PCB.

6. Plug in the keyed-to-fit interconnect cable from the Main PCB to the connector pins on the Sound PCB.

G. SET TOE GAME OPTIONS

Locate the dual in-line package (DIP) switch at location 10D of the Main

PCB. Table 4 lists all the game play options available for THE EMPIRE STRIKES BACK game. Set the switches as desired for game difficulty.

The Coin and Credit Options (at location 10E/F) of the Main PCB remain exactly the same for THE EMPIRE STRIKES BACK as they were for STAR WARS. The recommended option settings are: 1 Credit, 1 Coin for the Left Coin Mechanism; I Credit, 1 Coin for the Right Coin Mechanism; and 0 Bonus Coins Added for the Bonus Coin Adder. Refer to Table 1-3 in the STAR WARS manual.

Install this Install this

Figura 3 Znstalling the Memory Expansion PCB

B. MODIFY THE SOPND PCB

Perform the following procedure to modify the Sound PCB. (Refer to Figure 3

of this manual.)

1. On the back (non-component) side of the Sound PCB, locate the trace from pin 26 of the IC socket at location LJA and 1H. (See Figure 3.)

2. Use an X-ACTO1" knife to cut the traces frcm pins 26 of the IC sockets at locations 1H and 1J/K.

3. Use wire cutters to cut a 1 1/2-inch jumper wire from the wire strand included in the conversion kit.

4. Use wire strippers to strip 1/16 inch of the insulation off the ends of this jumper wire.

5. Use a soldering iron to solder one end of the jumper wire to pin 26 of the IC socket at location LJA.

Figure 1 Modifying the Main PCB

3. Use the wire cutters to cut a 5-inch jumper wire off the wire strand included in the conversion kit.

4. Use the wire strippers to strip 1/16-inch of the insulation off the ends of this junper wire.

5. Use a soldering iron to solder one end of the jumper wire to pin 22 of the IC socket at location IS/J.

6. Solder the other end of this jumper wire to pin 34 of the IC socket at location 2C (see Figure 1).

7. On the back (non-component) side of the Main PCB, locate pins 26 of U/K, 1K/L, and 1M. Isolate all three pins 26 by cutting the traces on both sides of the pins (but only on one side of the chip lJ/K)_.

8. At 1M and 1K/L, solder a jumper around pins 26 to reconnect pins 27 to their bypass caps.

9. Solder one end of a jumper wire to pin 26 of IF. Then connect the rest of that wire to pins 26 of 1J/K, 1K/L, and 1M.

CONVERSION INSTRUCTIONS

These procedures must be performed by qualified service personnel. All interior and exterior surfaces of the cabinet and the working area should be clean and free of foreign material before starting the procedures.

The following procedures are arranged in a sequence recommended for converting your game. The electronic parts of your game that are affected by the conversion are removed first. Necessary electronic modifications are dene next, and THE EMPIRE STRIKES BACK graphics are installed afterwards.

-WARNING -

Unplug the game before performing the following proce' dures.

A. REMME THE PRINTBD-CIRCUIT BOARDS

Perform the following procedure to remove the STAR WARS game printed-circuit boards (PCBs) from the cabinet. (Refer to Figure 5-1 of your STAR WARS

manual.)

1. Unlock and remove the rear access panel.

2. Remove any screws or tie wraps that secure the edge connectors to the EMI Shield PCB. Disconnect the edge connectors.

3. To remove the game PCB set from the EMI cage, pull each of the nylon snap-in fasteners on the EMI Shield PCB to the unlocked position (out).

4. Carefully slide the EMI Shield PCB and the attached game PCBs straight out of their guides. Be careful not to twist the boards, as this may loosen connect ions or components.

5. Place the PCBs on a clean table in an area with good lighting.

KIT PARTS INVENTORY

Check the contents of THE EMPIRE STRIKES BACK Conversion Kit (A042980-01 for upright, A042980-02 for cockpit) before proceeding with the conversion procedure. The parts listed in Table 1 are included in THE EMPIRE STRIKES BACK Conversion Kit. If you are missing any parts from your Conversion Kit, contact the Atari Customer Service office listed on the inside front cover of this manual.

Table 1 Conversion Kit Contents A042980-XX

Part No.

Quantity

Description

Version

-01

-02

A042850-01

1

1

ST-225

1

1

TM-226

1

1

038158-01

1

1

042981-01

1

1

042982-01

1

042983-01

1

042984-01

2

2

042985-01

2

2

040136-01

1

136031-001 (O!

1

1

136031-002 1OX

1

1

136031-0Û3

1

1

136031-004

1 o<{

1

1

136031-007 iof

1

1

136031-068 ii>?

1

1

136031-099 lûl1

1

1

136031-010

IIO

1

1

136031-011

III

1

1

136O31-0i2 ill

1

1

136031-013

"3

1

1

Memory Expansion PCB Assembly STAR WARS Self-Test Chart

THE EMPIRE STRIKES BACK Conversion Instructions Non-UL Product Identification Label Flight-Control Cover Decal

Upright Game Attraction Decal Cockpit Game Attraction Decal 15-Inch Jumper Wire Side Panel Title Decal Attraction Panel Shield

ROM Integrated Circuit ROM Integrated Circuit ROM Integrated Circuit ROM Integrated Circuit Microcode ROM Integrated Circuit

Microcode RCM Integrated Circuit Microcode ROM Integrated Circuit Microcode ROM Integrated Circuit ROM Integrated Circuit

RCM Integrated Circuit ROM Integrated Circuit

THE EMPIRE STRIKE** HA( K

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