LIVES PER GAME sets the initial number of lives
(Chucks), not including bonus lives, given for each credit.
DIFFICULTY sets the game difficulty at levels 4 and above. Level 1 is easy, level 5 is hard.
BONUS STAGES, sets the scores at which the first or subsequent bonus lives are awarded. Additional bonus lives are awarded when the score reaches a multiple of the higher bonus stage. For example, when the factory settings of 25,000 and 100,000 are in effect, bonus lives are awarded at 25,000; 100,000; 200,000; 300,000; etc.
The first bonus stage may not exceed the second bonus stage. If the two are equal, only one bonus life is awarded when the score reaches the first bonus stage. For example, if both stages are set to 25,000, then bonus lives are awarded at 25,000; 50,000; 75,000; etc. Either one or both bonus stages can be turned off.
LEVEL SELECT BONUS if turned on, awards bonus lives when the player uses level select to start the game at or above level 10. An extra life is awarded for starting at levels at or above every multiple of 10, with one additional life at level 125. For example, ten bonus lives would be awarded for starting at level 103. These bonus lives are given at the start of the game in addition to the LIVES PER GAME. The level at which bonus lives are earned and the current number of lives awarded are displayed with Chuck heads during level select.
LEVEL SELECT MODE effects how the level select feature is handled. There are four possible settings:
• NORMAL allows the player to select a star ting level if the last game ended less than 15 seconds before, and if the maximum level achieved in the last game was greater than level one. If both of these cases hold, the player is allowed to select a starting level up to the maximum level achieved in the last game.
• CONSTANT always allows the player to select a starting level up to at least level 9. If the last game ended less than 15 seconds before, the player is allowed to select up to the maximum level achieved in the last game. This setting could be used in a location where the players are familiar enough with Food Fight that they would not be confused by the level select screen coming up at the beginning of the game.
• DEMO always allows the player to select up to the maximum Food Fight level, for example, level 125. This setting would probably not be used for a game out on location, but is useful to demonstrate the performance of the game at high levels.
• OFF causes no level select display to occur.
ATTRACT SOUNDS disables the attract mode sounds if in the OFF setting.
COIN COUNTERS causes both coin mechanisms to drive the same coin counter if in the ONE setting.
Was this article helpful?