Network Setting Media

- NETWORK TYPE: NONE

• Press the TEST Button after powering on the unit to display the following SYSTEM MENU.

SYSTEM MENU

MEDIA BOARD TEST SYSTEM INFORMATION JVS TEST SOUND TEST C.R.T. TEST COIN ASSIGNMENTS CLOCK SETTING NETWORK SETTING(CORE) NETWORK SETTING(MEDIA) ENTER GAME TEST

EXIT

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

• Press the SERVICE Button to move the cursor to the desired test item.

• Move the cursor to the desired item and press the TEST Button to display each test screen.

• Move the cursor to ENTER GAME TEST and press the TEST Button to enter the individual test menus for each game. Refer to "9-3 GAME TEST MODE".

• When testing is complete, move the cursor to EXIT and press the TEST Button. The game advertisement screen should be displayed.

B. MEDIA BOARD TEST

IMPORTANT

Powering off the system during the MEDIA BOARD TEST with a DIMM BOARD will erase the game programme data. It may be necessary to reload the data.

Always wait for the test to complete before attempting to exit.

MEDIA BOARD TEST is used to check the memory and IC on the MEDIA BOARD connected to the Chihiro. Test screens and test times may differ depending on the type of MEDIA BOARD connected to the unit.

• The following is the MEDIA BOARD TEST screen for a unit with a DIMM BOARD.

MEDIA BOARD TEST

VERSION **** STATUS GOOD CHECKING 100%

SYSTEM TEST DIMM0 - GOOD DIMM1 - GOOD IC34,35S - GOOD IC10,11S - GOOD GD DRIVE - GOOD -- COMPLETED --

PRESS TEST BUTTON TO EXIT

• MEDIA BOARD TEST begins immediately upon entering this test mode.

• If "GOOD" is displayed to the right of each item, the MEDIA BOARD components are functioning properly.

• After the test is complete, move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.

C. SYSTEM INFORMATION

Use SYSTEM INFORMATION to check version and other information for system programmes. Screens may differ depending on the type of MEDIA BOARD connected to the unit. • The following is the SYSTEM INFORMATION screen for a unit with a DIMM BOARD.

SYSTEM INFORMATION

BOOT VERSION **** QC FIRM VERSION **** SC FIRM VERSION ****

MEDIA BOARD DIMM BOARD + GDROM MEMORY SIZE 512MB FIRM VERSION ****

PRESS TEST BUTTON TO EXIT

Press the TEST Button to return to the SYSTEM MENU screen.

(A) REGION

The COUNTRY CODE of the MAIN BOARD.

(B) BOOT VERSION, QC FIRM VERSION, SC FIRM VERSION Version information for the MAIN BOARD system programmes.

Serial number of the MAIN BOARD.

Type of MEDIA BOARD. This example shows a DIMM BOARD with a GD-ROM DRIVE connected.

(E) MEMORY SIZE

Capacity of DIMM memory installed on the DIMM BOARD.

(F) FIRM VERSION

Version information for the DIMM BOARD system programme.

Serial number of the DIMM BOARD.

D. JVS TEST

JVS TEST is used to verify the specs of the I/O BOARD connected to the Chihiro and to run input tests.

I/O BOARD specs are displayed initially.

Screens may differ depending on the type of I/O BOARD connected to the unit.

JVS TEST INPUT TEST NEXT NODE EXIT NODE **** NAME **************** I/O BD JVS

SWITCH 2 PLAYER(S) 13 BITS COIN 2 SLOT ANALOG 8 CH ROTARY 0 CH KEYCODE 0 SCREEN X:0 Y:0 CH:0 CARD 0 SLOT HOPPER OUT 0 CH DRIVER OUT 6 CH ANALOG OUT 0 CH CHARACTER CHARA:0 LINE:0 BACKUP 0 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

• Use the SERVICE Button to move the cursor to the desired test item.

• Move the cursor to INPUT TEST and press the TEST Button to enter the INPUT TEST screen for the I/O BOARD currently displayed.

• When 2 or more I/O BOARDS are connected, move the cursor to NEXT NODE and press the TEST Button to enter the test screen for the next I/O BOARD. The lower the NODE number, the further away the node is from the Chihiro.

• Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.

INPUT TEST Screen

JVS TEST INPUT TEST

NODE 1/1 SYSTEM 00

PLAYER 1 0000 PLAYER 2 0000 COIN 1 0000

COIN 2 0000

ANALOG 1 0000

ANALOG 2 0000

ANALOG 3 0000

ANALOG 4 0000

ANALOG 5 0000

ANALOG 6 0000

ANALOG 7 0000

ANALOG 8 0000

PRESS TEST AND SERVICE BUTTON TO EXIT

• On-screen values change according to the input from switches and the volume.

(A) SYSTEM, PLAYER

Values change with input from control panel/other switches.

Increases with input from the COIN SWITCH. The count is cleared when exiting TEST MODE.

(C) ANALOG

Displays analog values from "0000" to "FFFF".

• Press the SERVICE and TEST Buttons simultaneously to return to the JVS TEST main screen.

E. SOUND TEST

Use SOUND TEST to test sound output and to select the stereo/mono/surround setting.

• Use the SERVICE Button to move the cursor to the desired test item.

• Press the TEST Button to enter the selected item.

(A) OUTPUT TYPE(STEREO, MONO, SURROUND)

Select the sound output from the I/O PANEL audio output interface setting among STEREO, MONO and SURROUND.

(B) RIGHT/LEFT SPEAKER(ON, OFF)

When set to "ON", the test sends a beep to each audio output interface. Only the word "SPEAKER" is displayed when the OUTPUT TYPE is set to "MONO", and when set to "ON", the test sends the same beep to both the left/right audio output interfaces. To test surround output, it is necessary to use a separate Audio Amp, and receive signal from a terminal not in use at the time of shipping. Note: Not available with this product.

• Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.

SOUND TEST

OUTPUT TYPE STEREO RIGHT SPEAKER OFF LEFT SPEAKER OFF EXIT

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

Use the C.R.T. TEST to adjust monitor colours and verify screen size.

COLOUR CHECK Screen

• Monitor COLOUR CHECK screen is displayed initially.

Each of the colours (red, green and blue) is darkest at the far left and gets progressively lighter (32 steps) towards the right.

Monitor brightness is set correctly if the white colour bar is black at the left edge and white at the right edge.

1_32

GREEN

BLUE

WHITE

PRESS TEST BUTTON TO CONTINUE

• Press the TEST Button to proceed to the next page. SIZE CHECK Screen

C.R.T. TEST 2/2

PRESS TEST BUTTON TO EXIT

• Adjust the CHECK GRID so that the entire GRID is displayed on the screen.

• Press the TEST Button to return to the SYSTEM MENU screen.

G. COIN ASSIGNMENTS

Use COIN ASSIGNMENTS to set the credit rate for each coin inserted.

• Use the SERVICE Button to move the cursor to the desired test item.

• Press the TEST Button to change the setting or to open the detailed settings.

• Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.

COIN ASSIGNMENTS

COIN CHUTE TYPE SERVICE TYPE

COMMON COMMON

COIN CHUTE #1 COIN TO CREDIT RATE 1 COIN(S) COUNT AS 1 CREDIT(S) COIN CHUTE #2 COIN TO CREDIT RATE 1 COIN(S) COUNT AS 1 CREDIT(S) DETAIL SETTING GAME COST SETTING ^EXIT

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

COIN CHUTE TYPE.. .INDIVIDUAL

COIN CHUTE TYPE.. .COMMON

COIN CHUTE TYPE.. .INDIVIDUAL

(A) COIN CHUTE TYPE(COMMON, INDIVIDUAL)

Adjust settings according to the specs of the cabinet COIN CHUTE.

COMMON

This is for cabinets where a single COIN CHUTE is used by multiple players. Coins inserted by each player are treated as common credits.

Up to 2 COIN CHUTES (#1 and #2) may be used. The (C) COIN TO CREDIT RATE setting for COIN CHUTE #1 and #2 may be set differently.

INDIVIDUAL

This is for cabinets with individual COIN CHUTES for each player. Coins inserted by each player are treated as individual player credits. The (C) COIN TO CREDIT RATE setting is used by all COIN CHUTES.

(B) SERVICE TYPE(COMMON, INDIVIDUAL)

Use this to set the function of each SERVICE Button when there is more than one SERVICE Button.

COMMON

Pressing any SERVICE Button enters service credits for all players.

INDIVIDUAL

Pressing the SERVICE Button enters service credits only for the corresponding player.

(C) COIN TO CREDIT RATE

Set the CREDIT RATE for each coin inserted.

The "x COIN(S) COUNT AS x CREDIT(S)" setting indicates that "Inserting x coins equals x credits".

Set this to "FREE PLAY" to allow game play without credits.

When (A) COIN CHUTE TYPE is set to "COMMON", COIN CHUTE #2 settings are restricted to some extent by the settings for COIN CHUTE #1.

(D) DETAIL SETTING

This mode allows for more detailed credit rate settings than the (C) COIN TO CREDIT RATE setting.

Changes made in DETAIL SETTING override any (C) COIN TO CREDIT RATE settings.

COIN ASSIGNMENTS DETAIL SETTING (E) COIN CHUTE #1 MULTIPLIER

1 COIN COUNT AS 1 COIN(S)

(F) BONUS ADDER NO BONUS ADDER

COIN CHUTE #1 OPERATION COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

COIN CHUTE TYPE.. .INDIVIDUAL

(E) COIN CHUTE MULTIPLIER

Use this to set how many coins will be counted for each coin inserted.

The "1 COIN COUNT AS x COIN(S)" setting indicates that "Each coin will be counted as x coins".

When the (A) COIN CHUTE TYPE is set to "COMMON", the setting may be set individually for COIN CHUTE #1 and #2.

(F) BONUS ADDER

Use this to set the number of coins calculated with the (E) COIN CHUTE MULTIPLIER setting that need to be inserted to get 1 bonus coin. When the (A) COIN CHUTE TYPE is set to "COMMON", the sum of the coins for COIN CHUTE #1 and #2 is used for the calculation. The "x COINS GIVE 1 EXTRA COIN" setting indicates that "For every x coins, 1 bonus coin is given".

Set this to "NO BONUS ADDER" to disable bonus coins entirely.

(G) COIN TO CREDIT

Use this to set how many coins calculated with the (F) BONUS ADDER setting count as 1 credit. The "x COIN(S) 1 CREDIT" setting indicates that "Every x coins equals 1 credit."

DETAIL SETTING Screen

COIN ASSIGNMENTS DETAIL SETTING COIN CHUTE #1 MULTIPLIER 1 COIN COUNT AS 1 COIN(S) COIN CHUTE #2 MULTIPLIER 1 COIN COUNT AS 1 COIN(S) BONUS ADDER NO BONUS ADDER COIN TO CREDIT 1 COIN(S) 1 CREDIT ^EXIT

COIN CHUTE #1 OPERATION COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 COIN CHUTE #2 OPERATION COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

COIN CHUTE TYPE.. .COMMON

(H) GAME COST SETTING

Use this mode to set the number of credits required to start a game. Screens may differ depending on the game.

(I) (J)

(I) Set the number of credits required to start a game. (J) Set the number of credits required to continue a game.

H. CLOCK SETTING

Use CLOCK SETTING to set the Chihiro internal clock.

CLOCK SETTING

2002/11/15(FRI) 05:10:34

YEAR MONTH DAY HOUR MINUTE ^ EXIT

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

• Use the SERVICE Button to move the cursor to the item to be set.

• Move the cursor to the desired item and press the TEST Button to increase values. The max value for YEAR is "2099"; further increases return the value to "2000".

• Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.

I. NETWORK SETTING (CORE)

Use the LAN PORT attached to the Main Board, and carry out the settings necessary for network communication.

Note: This function is not available with this product.

NETWORK SETTING (CORE)

->REMOTE(C) ENABLE IP ADDRESS(C)

SUBNET MASK(C)

GATE WAY(C)

PRIMARY DNS(C)

EXIT

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

• Use the SERVICE Button to move the cursor to the desired test item.

(When setting IP ADDRESS, SUBNET MASK, GAME WAY or PRIMARY DNS, use the underline as a guide.)

• Press the TEST Button to change the setting.

• Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.

This sets up whether a communication setting is automatic or manual. ENABLE: Sets the communication setting automatically. DISABLLE: Sets the communication setting manually.

This is one of the settings required for communication network. After setting the number, press TEST Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you cannot select this.

This is one of the settings required for communication network. After setting the number, press TEST Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you cannot select this.

This is one of the settings required for communication network. After setting the number, press TEST Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you cannot select this.

This is one of the settings required for communication network. After setting the number, press TEST Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you cannot select this.

(F) CURRENT

This displays the present setting value during a setup of each item [(B), (C), (D), (E)]. Pressing TEST Button on SET position, the settings are memorized and the screen is changed.

J. NETWORK SETTING (MEDIA)

Use NETWORK SETTING to establish and test network connections. This is only displayed when a network enabled MEDIA BOARD is connected to the Chihiro. • This game does not support network communication connections. Set (A) NETWORK TYPE to "NONE".

• Use the SERVICE Button to move the cursor to the desired test item.

• Press the TEST Button to change the setting or to open the detailed settings.

• Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.

NETWORK SETTING (MEDIA)

NETWORK TYPE ETHER

SET IP ADDRESS

CLEAR NETWORK SETTING

NETWORK TEST

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

(A) NETWORK TYPE

Choose a type of the communication network.

NONE:

Sets that the communication system does not perform. Sets to NONE when you don't set the network system.

ETHER:

Sets ETHER for the communication network.

MOBILE:

Sets a mobile communication terminal for the communication network.

ETHER+MOBILE DEFAULT ETHER:

Set ETHER or MOBILE automatically for the communication network. Priority is given to ETHER.

ETHER+MOBILE DEFAULT MOBILE:

Set ETHER or MOBILE automatically for the communication network. Priority is given to MOBILE.

(B) SET IP ADDRESS

This sets up the details of the communication network. Depending on the NETWORK TYPE setting, the contents of setting vary. If setting to NONE, it does not appear.

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