Menu System Operation

OPERATION

All of the game audits, adjustments, and diagnostics are options of the Main Menu. Each option, in turn has its own menu that lists several choices that you may act upon as desired.

Press the Begin Test switch on the coin door to open the Main Menu (shown below). Game adjustments, bookkeeping and diagnostics are all accessible from this menu.

Use either joystick to move the cursor up and down the menu screen. Notice that the options are highlighted in sequence. Press any button on the control panel to open a highlighted option.

NOTE

Only highlighted options can be opened.

Mortal Kombat 4 Test Menu Game Code Version XXXX (compiled X/XX/97)

Scroll with Joystick Select with any Button

Diagnostic Tests

Coin Bookkeeping

Game Audits Game Adjustments Utilities System Info Volume Adjustment Exit to Game Over

MAIN MENU SCREEN

To exit the Main Menu and return to the Attract mode, use either joystick to select EXIT TO GAME OVER and press any button.

Switch Test DIP Switch Test System Test Sound Test Monitor Patterns Burn-in Test Coin Counter Test Return to Main Menu

DIAGNOSTIC TESTS

Use either joystick to select the Diagnostic Menu and any button to open it. Then, use either joystick to move the cursor up and down the menu and any button to open a highlighted option.

To exit the Diagnostic Menu, use either joystick to select RETURN TO MAIN MENU and press any button.

DIAGNOSTIC MENU

Switch Test

The Switch Test allows the operator to test the switches on the control panel and in the coin door. Use either joystick to highlight the Switch Test and any button to begin the test.

During the Switch Test the top of the screen shows the control panel switches while the bottom of the screen shows the coin door switches. Press a control panel or coin door switch and the switch location on the screen lights. Release the switch and the screen reverts to normal.

To exit the Switch Test, press both Start buttons together.

Switch Test

LT <

JOuO

o

ooo

Coin 1 Vol + Credit

O Bills

C) Service

Q Coin 4 Q Door

The DIP Switch Test allows the operator to check or change the position of the DIP Switches on the CPU Board.

Use either joystick to select the DIP Switch Test. Press any button to access the DIP Switch Setting Tables. The screen displays the current settings. To change a setting, slide the switch to the desired position. Check the screen to verify the new setting. In some cases, setting a function to OFF actually enables the function. For example, setting DIP Switch Coinage to Off enables DIP Switch Coinage.

Press any button to return to the Diagnostic Menu.

SW. 1

SW. 2

SW. 3

SW. 4

SW. 5

SW. 6

SW. 7

SW. 8

Fatalities Don't Show Show

Off* On

Blood In Game Don't Show Show

Off* On

Not Used

Off* On

Not Used

Off* On

Not Used

Off* On

Not Used

Off* On

Not Used

Off* On

Not Used

Off* On

DIP Switch 2 Setting Table

SW. 1

SW. 2

SW. 3

SW. 4

SW. 5

SW. 6

SW. 7

DIP Switch

Off*

CMOS

On

Coin Settings

USA 1 Ger. 1

Fr. 1

Off*

Off*

Off*

USA 2

Ger. 2

Fr. 2

On

Off

Off

USA 3

Ger. 3

Fr. 3

Off

On

Off

USA 4

Ger. 4

Fr. 4

On

On

Off

USA ECA

Ger. ECA

Fr. ECA

Off

Off

On

USA 9

N/U

N/U

On

Off

On

USA 11

N/U

N/U

Off

On

On

Free Play

Free Play

Free Play

On

On

On

USA

Off*

Off*

Germany France

On Off

Off On

Not Used

On

On

Not Used

Off* On

Test Switch

Game Mode

Off*

Test Mode

On

* Indicates factory setting.

* Indicates factory setting.

System Test

The System Test allows the operator to monitor the functions of the CPU board. Select this test with any joystick. Press any button to start the test.

System Test

(Hit any button to exit.)

Time Date PIC

PIC N/U RAM Clock

Wave RAM Bank I Wave RAM Bank 0 Fast RAM CMOS Memory Display INT Zeus Chip Sound System

Hit Any Button to Continue

SYSTEM TEST MENU

Sound Test

This test allows the operator to listen to some of the sounds this game is capable of producing.

Use either joystick to select the test, then press any button to open the menu. The screen displays two test options. Use either joystick to select an option and any button to begin the test.

Sound Test Menu

Scroll with Joystick Select with any Button

Sound System

Play Sounds Return to Diags Menu

SOUND TEST MENU

Once the test is completed, select RETURN TO DIAGNOSTIC MENU and press any button.

Monitor Patterns

The Monitor Patterns Test provides a menu for testing the monitor.

Select the test with either joystick. Press any button to open the test menu. Once the menu is open, use either joystick to select an option, and any button to begin it. Press any button again to return to the Monitor Patterns Menu. If any of the tests show a need for adjustment, use the proper knobs on the Monitor Controls board. The Monitor Controls board is located just inside the control panel opening, beneath the monitor.

Monitor Test Patterns Menu

Scroll with Joystick Select with any Button

Red Screen

Green Screen Blue Screen Color Bars Gray Scale Sizing Patterns Return to Diags Menu

MONITOR PATTERNS MENU

The RED, GREEN and BLUE SCREEN tests fill the screen with red, green or blue. Press any button to return to the Monitor Patterns Menu.

The COLOR BARS test fills the screen with 31 shades of colors to help with red, green and blue level adjustments. Each color should appear sharp and clear. Press any button to return to the Monitor Patterns Menu.

The GRAY SCALE fills the screen with several shades of gray. Each shade should appear sharp and clear. Press any button to return to the Monitors Patterns Menu.

The SIZING PATTERNS test fills the screen with a grid and a series of dots. The grid and the dots should be clear. The dots should be round. Press any button to return to the Monitor Patterns Menu.

To exit this test, use either joystick to select RETURN TO DIAGNOSTIC MENU, and then press any button.

Burn-in Test

The Bum-in Test will continuously exercise the appropriate sections of the game CPU.

Use any joystick to select the test, then press any action button to activate it. When the Burn-in Test detects an error, a message is displayed on the screen.

Burn-in Test

(Press and hold any button to exit.)

Total Cycles Completed: 1

Description

Status

Pass

Fail

PIC

OK

1

0

PIC N/U RAM

OK

1

0

Clock

OK

1

0

Fast RAM

OK

1

0

CMOS Memory

OK

1

0

Display INT

OK

1

0

Zeus Chip

OK

1

0

Sound System

OK

1

0

Wave RAM

OK

1

BURN-IN TEST SCREEN

Once the test list is completed, the game begins playing sounds while the screen scrolls through several colors. Then the game displays the monitor tests: the color bars, the color screens and the sizing patterns. After completing the monitor portion, the test returns to the list display and the sequence starts over again.

Mechanical Counter Test

The Coin Counter Test checks the function of the coin counters.

Use any joystick to select the test, then press any action button to activate it.

Mechanical Coin Counter Test

Joystick left/right selects meter. Press any button to click selected meter. Hit START to exit.

METER 1 METER 2 METER 3 METER 4

MECHANICAL COUNTER TEST MENU

COIN BOOKKEEPING

The Coin Bookkeeping Table records the coin box totals and the game play counters. Use either joystick to select the Coin Bookkeeping Menu, then press any button to open it.

Coin Bookkeeping

Left. Slot Coins 0

Right Slot Coins 0

Center Slot Coins 0

Fourth Slot Coins 0

Bill Validator Counts 0

Paid Credits 0

Service Credits 0

Total Plays 0

Total Collections $00.00

COIN BOOKKEEPING To exit Coin Bookkeeping simply, press any button.

GAME AUDITS

Use any joystick to select the Audits Menu, then press any action button to open it. Page through the available audits by selecting NEXT PAGE or PREVIOUS PAGE.

Game audits cannot be set. They can only be cleared.

Audits Menu

Scroll with Joystick Select with any Button

View Game Audits

Return to Main Menu

AUDITS MENU SCREEN

Display Audit Data

Scorpion Chosen

0

Raiden Chosen

0

Sonya Chosen

0

Liu Kang Chosen

0

Subzero Chosen

0

Windgod Chosen

0

Shinnok Chosen

0

Noob Sailbot Chosen

0

Quan Chi Chosen

0

Tanya Chosen

0

Maki Chosen

0

Reptile Chosen

0

Next Page Previous Page

PAGE 1 OF AUDIT TABLE

Display Audit Data

Hours Game Was On 0

Hours Played With 1 Player 0

Hours Played With 2 Players 0

Total Plays 0

1 Player Continues Taken 0

2 Player Continues Taken 0

Burn-in Loops Successfully Completed 0

Next Page Previous Page

PAGE 2 OF AUDIT TABLE

GAME ADJUSTMENTS

The Game Adjustments allow the operator to customize the game.

Use either joystick to select the Game Adjustments Menu. Press any button to open the menu.

The Game Adjustments Menu offers several options. Each option has several choices. Use either joystick to select an option, then press any button to open the option. The next menu screen provides a setting value. Use either joystick to change the setting value and press any button to lock it in.

To exit the Adjustments Menu, use either joystick to select RETURN TO MAIN MENU, and press any button.

NOTE

Adjustment values set by DIP SWITCH, override adjustment values set by the menu system.

Adjustments Menu

Scroll with Joystick Select with any Button

Standard Pricing

Custom Pricing Mechanical Counters Bill Validator Free Play Game Difficulty Fatalities Attract Mode Sounds Return to Main Menu

ADJUSTMENTS MENU SCREEN

Standard Pricing

Standard pricing allows the operator to choose any of the "standard" selections from the Standard Pricing Table.

Select Standard Pricing Mode

Move joystick up/down to select pricing mode. Hit any button to accept.

1 of 61

Pricing Mode: USA 1

2 to Start, 2 to Continue 1 CREDIT/1 COIN

Left Chute: .25

Right Chute: .25

Center Chute: Extra Chute: Bill Validator:$1.00

STANDARD PRICING SCREEN

STANDARD PRICING TABLE

Name

Setting - Coîn/Credit

Coin 1

Coin 2

Coin 3

Coin 4

Bills

USA 1

1/250, 24/S5.00 (2 to Start, 2 to Continue)

250

250

$1.00

USA 2

1/250, 24/S5.00 (2 to Start, 1 to Continue)

250

250

$1.00

USA 3

1/250, 24/S5.00 (1 to Start, 1 to Continue)

250

250

$1.00

USA 4

1/500, 3/$1.00 (1 to Start, 1 to Continue)

250

250

$1.00

USA 5

1/500, 4/$1.00 (2 to Start, 1 to Continue)

250

250

$1.00

USA 6

1/500, 12/$5.00 (1 to Start, 1 to Continue)

250

250

$1.00

USA 7

1/500, 3/$1.00 (1 to Start, 1 to Continue)

250

250

$1.00

USA 8

1/500, 4/$1.00 (1 to Start, 1 to Continue)

250

250

$1.00

USA 9

1/250, 24/$5.00 (3 to Start, 2 to Continue)

250

250

$1.00

USA 10

1/250, 24/$5.00 (3 to Start, 3 to Continue)

250

250

$1.00

USA 11

1/250, 24/35.00 (4 to Start, 4 to Continue)

250

250

$1.00

USA 12

1/250, 24/S5.00 (4 to Start, 3 to Continue)

250

250

$1.00

USA ECA

1/250, 4/$1.00, (2 to Start, 2 to Continue)

$1.00

250

100

50

$1.00

24/S5.00

German 1

1/1 DM, 6/5DM

1DM

5DM

2DM

German 2

1/1 DM, 7/5DM

1DM

5DM

2DM

German 3

1/1 DM, 8/5DM

1DM

5DM

2DM

German 4

1/1 DM, 5/5DM

1DM

5DM

2DM

German 5

1/1 DM, 6/5DM

1DM

5DM

2DM

German ECA

1/1 DM, 2/2DM, 6/5DM

5DM

2DM

1DM

France 1

2/5F, 5/10F

5F

10F

France 2

2/5F, 4/10F

5F

10F

France 3

1/5F, 3/10F

5F

10F

France 4

1/5F, 2/10F

5F

10F

France 5

2/5F, 5/10F, 11/2 x 10F

5F

10F

France 6

2/5F, 4/10F, 9/2 x 10F

5F

10F

France 7

1/5F, 3/10F, 7/2 x 10F

5F

10F

France 8

1/5F, 2/10F, 5/2 x 10F

5F

10F

France 9

1/3 x 1F, 2/5F

1F

5F

France 10

1/2 x 1F, 3/5F

1F

5F

France 11

1/3 x 1F, 2/5F, 5/2 x 5F

1F

5F

France 12

1/2 x 1F, 3/5F, 7/2 x 5F

1F

5F

France ECA

1/3 x 1F, 2/5F, 5/2 x 5F

5F

10F

20F

Canada

1/2x250, 3/$1.00

250

$1.00

$1.00

Swiss 1

1/1 F, 6/5F

1F

5F

Swiss 2

1/1 F, 7/5F

1F

5F

Swiss 3

1/1 F, 8/5F

1F

5F

Italy

1/500 lire

500 lire

500 lire

UK 1 ECA

1/50P, 3/E1.00

£1.00

50P

20P

10P

UK 2 ECA

1/50P, 2/E1.00

£1.00

50P

20P

10P

UK 3 ECA

1/30P, 2/50P, 5/£1.00

£1.00

50P

20P

10P

UK 4

1/50P, 3/E1.00

£1.00

50P

UK 5

1/50P, 2/E1.00

£1.00

50P

UK 6 ECA

1/30P, 2/50P, 4/E1.00

£1.00

50P

20P

10P

UK 7 ECA

3/£1.00

£1.00

50P

20P

10P

Spain 1

1/100 peseta, 6/500 peseta

100 peseta

500 peseta

Spain 2

1/100 peseta, 5/500 peseta

100 peseta

500 peseta

Australia 1

1/3x200, 2/$1.00

200

$1.00

Australia 2

1/5x200, 1/$1.00

200

$1.00

Japan 1

1/100 yen

100 yen

100 yen

Japan 2

2/100 yen

100 yen

100 yen

Austria 1

1/5 schilling, 2/10 schilling

5 schilling

10 schilling

Austria 2

1/2 x 5 schilling, 3/2 x 10 schilling

5 schilling

10 schilling

Belgium 1

1/20F

20F

20F

Belgium 2

3/20F

20F

20F

Belgium 3

2/20F

20F

20F

Belgium ECA

1/20F

50F

20F

5F

Sweden

1/3x1 krona , 2/5 krona

1 krona

5 krona

New Zealand 1

1/3 x 200

200

200

New Zealand 2

1/2 x 200

200

200

Netherlands

1/1 HFI, 3/2.5 HFI

1 HFI

2.5 HFI

Finland

1/1 markka

1 markka

1 markka

Norway

1/2x1 krone, 3/5 x 1 krone

1 krone

1 krone

Denmark

1/2x1 krone, 3/5 krone, 7/2 x 5 krone

1 krone

5 krone

Antilles

1/250, 4/1 guilder

250

1 guilder

Hungary

1/2x10 forint, 3/2 x 20 forint

10 forint

20 forint

Custom pricing allows the operator to install pricing other than that of the Standard Pricing Table. Custom pricing also allows the operator to select the maximum amount of credits per game, the amount of credits required to start a game, and the amount of credits required to continue a game. To use Custom Pricing, the Coinage DIP Switch must be set to ON (CMOS).

Custom Pricing Settings

Move joystick up/down to change value. Hit any button to accept.

Left Units

Right Units Center Units Extra Units (coin 4) Bill Validator Units Units per Credit Units per Bonus

No Bonus

Minimum Units No Minimum

Credits to Start 2

Credits to Continue 2

Maximum Credits 30

Coins per Bill 4

Show Credit Fractions NO Return to Menu

Left Units 01

CUSTOM PRICING SCREEN

Left, Right, Center, and Extra Units; Coins inserted accumulate units. This adjustment specifies the number of units given for each coin in the fourth chute (see "Units per Credit").

Bill Validator Units; Coins inserted accumulate units. This adjustment specifies the number of units given for each bill validated (see "Units per Credits").

Units per Credit; This is the number of coin units required to buy one credit.

Units per Bonus; There is one bonus credit awarded after this many coin units have accumulated.

Minimum Units; This is the minimum number of units required before any credits are given.

Credits to Start; Each player needs this many credits to begin a game.

Credits to Continue; Each player needs this many credits to continue a game.

Maximum Credits; This is the limit for the credit counter. Additional coins inserted will be lost (factory setting: 50).

Coins per Bill; Total collections are based on this many coins per bill. Set to zero to disable the total collection display.

Show Credit Fractions; Whether or not to show fractional credits on the credit screen.

Mechanical Counters

The "Mechanical Counters" adjustment lets the operator adjust the multiplier and counter output for each slot.

Mechanical Counters Settings

Use joystick to select item.

Hit any button to change selected items.

Use joystick to select item.

Hit any button to change selected items.

Sets the number of totalizer clicks for each coin through the left chute.

Left Output Right Multiplier Right Output Center Multiplier Center Output Extra Multiplier Extra Output Bill Multiplier Bill Output Use Settings Return to Menu

MECHANICAL COUNTERS SCREEN

There are five coin slots: the LEFT coin slot, the RIGHT coin slot, the CENTER coin slot, the EXTRA coin slot, and the BILL VALIDATOR.

The multiplier for each of these slots determines how many times the mechanical counter is strobed for each coin or bill through the slot.

There are two mechanical counter outputs to choose from; mechanical counter output 0 (left side) and mechanical counter output 1 (right side).

The default, most commonly used setting is referred to as the "totalizer mode", and assigns all five slots to counter output 0.

Bill Validator

This option determines whether or not the game recognizes that a bill validator is installed. The setting choices for this adjustment are:

- Factory Setting: No

Free Play

This option selects free play. The setting choices for this adjustment are:

- Factory Setting: Off

Game Difficulty

This option determines how tough the computer opponents are. The setting choices for this adjustment are:

- Factory Setting: Medium

Fatalities

This option determines whether or not fatalities are shown during the game. The setting choices for this adjustment are:

- Factory Setting: Don't Show

Attract Mode Sounds

This option determines whether or not the game plays sounds during the Attract mode. The setting choices for this adjustment are: -On -Off

- Factory Setting: Off

UTILITIES

The Utilities Menu allows the operator to clear the game's bookkeeping memory.

Use any joystick to select the Utilities Menu, then press any action button. Use any joystick to select a utility. Press any action button to activate the selection.

Utilities Menu

Scroll with Joystick Select with any Button

Clear Credits Clear Coin Counters Clear Game Audits Reset High Scores Default Adjustments Factory Settings

Set Time and Date

Return to Main Menu

UTILITIES MENU SCREEN Once the selection is made, a dialogue box appears, and the operator can choose to reset the utility. For example:

Set Time and Date

Move joystick LEFT and RIGHT to select field to adjust. Move joystick UP and DOWN

to change value. Hit Start button to set time. Any other button to cancel- and exit.

Time: XX:XX:XX PM Date: Monday September 1, 1997

SET TIME & DA TE SCREEN

SYSTEM INFORMATION

The System Information screen gives the operator pertinent information concerning the individual game

System Information

Game Serial Number

xxxxx

Game Type

xxxxx

Date of Manufacture

XX/XX/XX

Game Code Version

XXXXX

Game code Compiled

XX/XX/XX

Diagnostic Code Version

XXXXX

Disk ASIC U11 Version

XXXXX

System Date Error

xxxxx

System Time Error

xxxxx

SYSTEM INFORMATION SCREEN

SYSTEM INFORMATION SCREEN

VOLUME ADJUSTMENT

The Volume Adjust feature allows the operator to determine the sound and music level of the game.

The volume level can be adjusted from either the Attract Mode or the Menu System. Press the Volume Up button to raise the volume level and the Volume Down button to lower the volume level. Any joystick can also be used to raise or lower the volume level.

Volume Adjustment Menu

Scroll with Joystick Select with any Button

Master Volume

Minimum Volume Return to Main Menu

VOLUME ADJUSTMENT MENU SCREEN

The current volume level is shown with a red bar. For example:

Adjust Master Volume

Adjust Volume with Joystick or Volume +/- Buttons Hit Any Other Button to Exit

MAX

Volume: 120

MIN

1

MASTER VOLUME SCREEN

NOTES

+1 0

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