How to Use This Manual

This manual is written for operators and service personnel. It provides information for setting up, playing, testing, and maintaining your Steel Talons™ game. Steel Talons is a one- or two-player helicopter flying game that uses two sets of controls and monitors to provide a very realistic sensation of the landscape ahead and below the player, fj" Chapter 1 contains set-up and game play information. Chapter 2 contains self-test procedures and additional diagnostic tests. The self-test is important in the Steel Talons game. You can troubleshoot the PC boards, main circuits, and controls us

ing more than 60 screens in the self-test. You should regularly test the boards and controls with the self-test to keep your game in peak condition and at top earnings. Chapter 3 contains the preventive maintenance schedule for the game and the repair procedures, flowcharts, and troubleshooting tables for each control. If you have problems with your game, use this chapter to troubleshoot and to repair it. Be sure to perform the preventive maintenance tasks to keep your game in good condition. Chapter 4 contains the illustrated parts lists.


Steel Talons

Operating the Game

To operate your game for maximum income, make sure your players know that the game is designed to be flown like a real helicopter. You should regularly do the automated self-test and check the controls with the Control Inputs screen in the self-test. By using the self-test regularly, you can find and fix problems immediately. This lets you keep your game in top condition.


If you are installing a new printed-circuit (PC) board or a control in your game, go through the Reset Pot Values screen in the self-test. This is explained in Chapter 2, Self-Test.

Inspecting the Game


To avoid electrical shock, do not plug in the cabinet until it has been properly inspected and set up for the line voltage in your area.

This cabinet should be connected to a grounded three-wire outlet only. If you have only two-wire outlets, we recommend that you hire a licensed electrician to install grounded outlets. Players can receive an electrical shock if the cabinet is not properly grounded. Inspect your Steel Talons game carefully to ensure that the game is complete and was delivered to you in good condition.

Inspect the cabinet and seat as follows:

1. Examine the exterior of the cabinet for dents, chips, or broken parts.

2. Open the upper and lower rear access panels. Unlock and open the coin doors. Inspect the interior of the cabinet as follows:

a. Check that all plug-in connectors on the cabinet harnesses are firmly plugged in. Do not force connectors together. The connectors are keyed so they fit only in the proper orientation. A reversed connector can damage a printed-circuit board (PCB). This will void your warranty.

b. Ensure that all plug-in integrated circuits on each PCB are firmly plugged into their sockets.

c. Inspect the power cord for any cuts or dents in the insulation.

d. Inspect the power supply. Make sure that the correct fuses are installed. Check that the harness is plugged in correctly and that the fuse

1 Characteristic


Power Consumption

480 W maximum

Line Fuse Rating

4 Amps

Line Voltage

102 to 132 VAC


5° to 38° C (37° to 100° F)


Not to exceed 95% relative


49.5 inches (125.7 cm)


69 inches (175.3 cm)


73 inches (185.5 cm)

Shipping Weight

974 lbs. (442 kg)

Assembled Weight (approx.) 900 lbs (409 kg)

Table 1-1 Simulator Specifications

Table 1-1 Simulator Specifications block cover is mounted in place. Check that the green ground wires are connected, e. Inspect other sub-assemblies, such as the video display, controls, printed-circuit boards (PCBs), and speakers. Make sure that they are mounted securely and that the ground wires are connected.

Assembling the Game

The game, seat platform, and attraction assembly are shipped in three separate boxes. You will need a helper to assemble the game. Refer to Figure 1-1 during this procedure.

The assembly hardware described below is packaged inside the coin box. Most of the steps below are illustrated with circled numbers in Figure 1-1.

1. Push the seat platform close to the game, so that they are about 6 inches apart. Plug the three game cords and the harness into the corresponding seat platform sockets (the sockets and cords are labeled). Push the excess of the cords into the game cavity, to avoid interference when both structures are joined together.

2. Make sure the game is in place. It is nearly impossible to move the game or readjust the seat platform levelers once the canopy is attached. Adjust the seat platform levelers so the platform is exactly at the same level as the game cabinet. (Turning the levelers clockwise raises the seat platform.)

3. Unbolt the 1/4-20 hex bolts located at the top of each column. Also remove the lock washer and fender washer.

4. With a helper, push the cabinet against the seat platform. Make sure all the cords remain properly connected.

Figure 1-1 Game Assembly

5. Remove the attraction shield from the canopy. Position the canopy on top of the columns. Feed the fluorescent harness from the right column up through the round hole into the attraction box.

6. Align one column's bolt hole with the matching slotted hole on the attraction assembly. The bolt should be located at the center of the attraction assembly slot. Tighten the bolt, and repeat for the other column. The bolts should be at the center of the slot to ensure clearance for the lower attraction retainer.

7. Push the entire canopy unit towards the game cabinet to align the four bolt holes that secure the canopy and the cabinet. Use 1/4-20 x 2" button-head hex socket bolts, cap-nuts, and washers.

8. To secure the seat platform to the game cabinet, install the black cabinet/platform brackets; use 1/4-20 x 2" button-head hex socket bolts and washers.

9. Install the player divider panel by inserting it into the ceiling slots. Use a rubber mallet to fit the "U" retainer onto the bottom edge of the cabinet divider panel. Use 1/4-20 carriage bolts, washers, and cap-nuts to secure the panel.

Setting Lip the Software

Normally the game arrives fully calibrated and ready to play. However, if you think any of the controls are not operating properly, you should check them in the self-test procedure.

One example of a non-calibrated control is a cyclic indicator in the lower left corner of the screen (a yellow "+" sign) that does not center itself when you release the joystick handle. Another example is any pot control that cannot reach its limits: the joystick and rudder controls have a box in the lower left corner of the screen to test this function during game play. Refer to Chapter 2, Self-Test, for more details.

Control and Switch Locations

Power On/Off Switch

The power on/off switch is located at the bottom right rear of the cabinet (the left when facing the rear of the cabinet).

Self-Test Switches

The self-test switches (one for each player station) are located behind the coin door on a metal component bracket. Pushing each switch up starts the self-test pro-

cedure. See Chapter 2 for a complete description of the self-test.

The SAIIS (audio) boards also each have a self-test switch. For proper operation of the main self-test switches on the component bracket, make sure the audio board self-test switches are always pushed towards the nearest mounting screw.

Volume Controls

The volume controls (one for each player station) are digital, but are adjusted with the shafts on the component bracket behind the coin door. Refer to Chapter 2 for information on how to calibrate these potentiometers.

Coin Counters

The coin counters (one for each player station) are located behind the coin door. The coin counters record the number of coins deposited for the corresponding side of the game.

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