DIP Switches

If you try to enter the self-test, but nothing appears on the screen, use the DIP switch tests. Use the information from these diagnostic tests to help you find the problem. Before you begin with these following tests, be sure that the problem is in the game hardware, not in the video display. If you have a completely dark screen, check the following Do you have power to the video display Are the video display's filaments lit Do you have high voltage to the video display If the answer to any of...

Error Count

This screen, shown in Figure 2-14, shows the error counts on the PC boards. If you call Atari Game Customer Service, the numbers on this screen may help Customer Service personnel troubleshoot your problem. , Hold a Coin Switch and press START to clear error counts Just press START for next menu

Figure 41 Cabinet Mounted Assemblies Front View A04656501 D

Tamperproof Hex Key 047341-01 Left Side Decal A 148007-104 4 1 2 Speaker 176015-112 10 Pan-Hd Screw S.T.U.N. Runner_ Multi-Sync PCB Assy Figure 4-1 Cabinet-Mounted Assemblies, Rear View A046565-01 D 19-Inch Color Raster, Standard Resolution 4 1 2-Inch-Diameter 8 2, 10-Watt Speaker 10 x 5 8-Inch Pan-Head Self-Tapping Screw 10 x 3 4-Inch Pan-Head Self-Tapping Screw 1 4-20 x 1.50-Inch Zinc Lock Hex Washer 1 4-20 x 3 4-Inch Tamper-Proof Flat-Head 1 8-Inch Tamper-Proof Hex Key Driver 6 x 1-Inch...

Illustrated Parts Lists

This chapter provides information you need to order parts for your game. Common hardware parts, such as screws, nuts, washers, and so on usually are not listed in the parts lists. The parts lists (except for the PCB parts lists) are arranged alphanumerically by Atari part number. All A-prefix numbers, which are assemblies, come first. Next are part numbers with six numbers followed by a hyphen (000598- through 201000-). Ending the list are part numbers with a two-number designation followed by...

Safety Summary

The following safety precautions apply to all game operators and service personnel. Specific warnings and cautions will be found in this manual whenever they apply. Properly Ground the Game. Players may receive an electrical shock if this game is not properly grounded To avoid electrical shock, do not plug in the game until it has been inspected and properly grounded. This game should only be plugged into a grounded three-wire outlet. If you have only a two-wire outlet, we recommend you hire a...

Figure 44 Power Supply Assembly A04699001 B

5-Volt, 10-Amp Hitron Switching Power Hitron 5 Volt, 10 Amp Power Supply Subassembly Parts List 99-211002 Transistor, NPN, 2SC1413A 99-211003 Transistor, NPN, PE8050B 99-211004 Transistor, PNP, PE8550B 99-211005 Diode, Schottky, S10SC4M 99-211006 Diode, Fast Recovery, 30DF1 99-211008 Diode, Rectifier, 1N4006 99-211009 Diode, Fast Recovery, RPG10B 99-211010 Diode, Fast Recovery, RPG10K 99-211011 Diode, Fast Recovery, RPG15B 99-211012 Diode, Switching, 1N4148 99-211013 Rectifier, Silicon...

Program ROM and RAM Test

When you enter self-test, the game tests the program ROM and RAM. The screen in Figure 2-1 shows the results of a program ROM and RAM test. tem or board, then choose Special Functions from the test menu, choose the appropriate system or board tests from the special functions menu, and read the description of the tests in this chapter. BAD PROGRAM ROM PROGRAM RAM OK GSP VRAM OK SIMPLE TEST GSP COLOR RAM OK A DSP BOARD OK SA II TEST

Microprocessor and Board Tests

After checking the program RAM and ROM, the automated self-test checks the game's microprocessor and PC boards. It tests the video RAM and color RAM in the GSP microprocessor system, the ADSP board, and the sound board. The test takes four to five minutes. You will see the screen in Figure 2-2 when it finishes. If the system or board is good, OK follows the test name. If it is bad, the word Bad precedes the name of the board or system (except for the ADSP board test, which gives more...

Replacing the Video Display

Perform the following procedure to replace the video display in the cabinet. (See Figure 3-1.) 1. Carefully lift the video display into the cabinet. 2. Install the nuts that hold the video display assembly. 3- Connect the power and signal harnesses to the video display. When you replace the cathode-ray tube and yoke together, adjust the brightness, size, and centering as described in the video display service manual. Check the purity and convergence according to the service manual instructions,...

To end the DIP switch testing

Take the jumper off the DIAGN test points. 2. Put a jumper momentarily across the RESET test points. The DIP switch settings are on in the top position when the main PCB board is in the game. Figure 2-22 DIP Switch and LED Locations on the Main PCB Figure 2-22 DIP Switch and LED Locations on the Main PCB Purpose and Results DIP Switch Settings Watchdog, Test Program ROMs, Test Menu RAMs, and LED Tests Puts the 68010 in a loop. Does not clear the watchdog counter. The X program RAM does not need...

LEDs on the Main PCB

The LEDs (light-emitting diodes) on the main PCB show you the status of signals on the main PCB. Using the LEDs, you can check signals from various circuits ' going to the 68010 processor. The state of the signals is shown by the LEDs which flash or stay lit. Figure 2-22 shows the location of the LEDs on the main PCB. Table 2-6 shows the possible status of the LEDs, with an explanation of what they indicate. On when 68010 is running. Off when 68010 processor is not running. Flashing at 2 Hz if...

Table 24 Summary of All Screens Appearing in the Self Test Continued

Use tljis test if the ADSP board fails the automated self-test. The 2100 runs a standard, complete test on its own program memory. The 2100 runs a standard, complete test on its own data memory. Tests the response of the 2100 integrated circuit on the ADSP PCB. Tests if the ADSP system can generate IRQs. Tests the graphics ROMs on the ADSP PCB. Performs hardware diagnosis and oscilloscope test loops for use by a repair technician. Use these tests if the SA II audio board fails the automated...

Play Mode

The goal of this game is to travel as fast as possible and complete each race within the allotted time. Numerous enemies prevent the player from achieving this goal. Equipped with powerful lasers, all enemies can be gunned down with the exception of one. The race through the S.T.U.N. Network is made up of many levels. Each level presents a unique challenge to the player. The player's ultimate goal is to guide the vehicle through the network of levels to reach...

Audio Board

Use these tests if the SA II Audio board failed the microprocessor and board tests in the automated self-test. If the SA II Audio board failed the test, select this item from the test menu and a screen such as the one in Figure 2-21 appears. The tests are explained below. ADSP ROM CHECKSUMS LOC. CHKSUM EXPECT

Figure 219 ADSP Board Tests Screen

ADSP RAM Tested by 68010 tests the memory on the ADSP PC board. The 68010 on the main PCB tests the ADSP program memory, the ADSP data memory, and both ADSP output buffers. The memory tests are the standard, complete tests but are run at the 68010's bus speed, which is slower than that of the 2100. ADSP Program Memory Test .2100. is a standard, complete memory test run by the 2100 on its own program memory. Since the test program must reside in memory, a bad...

Main Board ZRAM Test

This test checks the non-volatile RAM where the game statistics and control set-up values are kept. Check the ZRAMs if you think the statistics are incorrect. If the game loses power or is reset while it is in this test, then the statistics will be lost. The statistics cannot be restored.

Routine Maintenance

Routine preventive maintenance on the flight control involves lubricating the moving parts and checking the mounting screws and nuts for proper tightness approximately every four months. Lubrication. Lubricate the flight control assembly periodically, as follows see Figures 3-2 and 3-3 The handle assembly cover is attached with tamper-proof socket screws. A special 1 8-inch hex-key tool is supplied with each game Atari part no. 178126-004 . 1. Use the special 1 8-inch hex-key tool to remove the...

Figure 216 Special Functions Screen

The Special Functions items are explained below. Exit returns you to the test menu. Main Board GSP Tests should be used if you get the message Bad GSP VRAM or Bad GSP Color RAM in the automated self-test. This screen has six tests you can use. Main Board ROM Checksums should be used if you get the message Bad Program ROM in the automated self-test. This tests the program ROMs individually and shows the results on the screen. Main Board ZRAM Test should be used if your controls settings are...

Illustrations

Figure 2-3 Figure 2-4 Figure 2-5 Figure 2-6 Figure 2-7 Figure 2-8 Figure 2-9 Figure 2-10 Figure 2-11 Figure 2-12 Figure 2-13 Figure 2-14 Figure 2-15 Figure 2-16 Figure 2-17 Microprocessor and Board Tests Microprocessor and Board Tests ROM Checksums Screen 2-11 ADSP Board Tests Screen 2-11 SA Audio Test Screen 2-12 the Main Removing the Video Display 3-4 Flight Control Assembly 3-8 Flight Control Removal 3-10 Cabinet-Mounted Assemblies 4-2 Flight Control Assembly 4-6 Power Supply Assembly 4-11...

Figure 21 Program ROM and RAM Test Screen

The top of the screen shows the ROM test result. The numbers on the left and the letters at the top of the screen show the locations of the ROMs on the main PCB. If a white box appears, then the ROM at that location is good. If an empty box appears as shown at 200U and 210U , then the ROM there is bad. If nothing appears, then nothing was tested there. The RAMs are tested after the ROMs. If the RAMs have no errors, then you see the message Program. RAM OK. If the test finds an error, then you...